Game Development Community

TGEA 1.7.0 Beta 1 Bug - Clipmap Problems

by Adam Beer · in Torque Game Engine Advanced · 03/21/2008 (9:40 pm) · 0 replies

I am using the new MegaTerrain and I painted my textures onto it. They are 1024x1024 JPG files from photoshop. When I paint the textures onto the terrain I get these squares and strips of the sme texture, but at a different clipmap level:

i207.photobucket.com/albums/bb303/blade1220/screenshot_004-00000.png
In my mission file I have this:

new TerrainBlock(terrain) {
canSaveDynamicFields = "1";
Enabled = "1";
position = "0 -1024 0";
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "Start/data/terrains/details/brush2.jpg";
terrainFile = "Start/data/missions/terr_megaterrain_1_00.ter";
squareSize = "4";
tile = "0";
detailDistance = "0";
detailScale = "300";
detailBrightness = "1";
texelsPerMeter = "32";
clipMapSizeLog2 = "10";
};

System Specs:
Windows XP Home 32 Bit (English)
Intel Quad Core Q6600 2.4Ghz
3 GB Ram
EVGA Geforce 8800GTS 640mb