Mounting trouble
by Chris Byrne · in Artist Corner · 09/25/2002 (2:40 pm) · 7 replies
I’m trying to get an object to mount to a characters body like a backpack but I cant seem to export the backpack object right and I’m not sure if I have my mounts linked to the right object in my character export, I have them linked to the skeleton link you like mount0 for the weapon.
For my backpack I have everything I need that I know of in my max file… Shape, start, detail, mountpoint, bounds and my object but when I export and put the object on the character the backpack mounts with its bounds pivot instead of its mountpoint dummy.
My linking structure is:
Shape
StartShape
MountpointStart
DetailShape
ObjectStart
Am I missing something?
For my backpack I have everything I need that I know of in my max file… Shape, start, detail, mountpoint, bounds and my object but when I export and put the object on the character the backpack mounts with its bounds pivot instead of its mountpoint dummy.
My linking structure is:
Shape
Start
Mountpoint
Detail
Object
Am I missing something?
About the author
#2
Also make sure adjust your mountpoint pivot so they all face forward like the bounding box.
Somtime if all else fails for me I will open up my selection tool (under tools) and add everything on the list to my CONFIG. file (Always export). Its probably overkill but it always seems to work.
Oh one more little trick if the problem keeps coming up and you have done everything add 2 dummy boxes call one of the start01 and the other base 01. Link the the base to the start and don't link them to anything else. I don't know what this does but it seems to help as a last resort.
I am not sure what player model you are using and how many mountpoints you have, You might have to reflect the point in script when using multiples. I thought a read that some where but it was for a rifle and the left arm thread. just a thought.
Hope you get it going.
Matt
09/26/2002 (4:15 am)
Make sure to uncheck Collapse Transform. I know thats pretty standared but I forget it all the time and it gets me.Also make sure adjust your mountpoint pivot so they all face forward like the bounding box.
Somtime if all else fails for me I will open up my selection tool (under tools) and add everything on the list to my CONFIG. file (Always export). Its probably overkill but it always seems to work.
Oh one more little trick if the problem keeps coming up and you have done everything add 2 dummy boxes call one of the start01 and the other base 01. Link the the base to the start and don't link them to anything else. I don't know what this does but it seems to help as a last resort.
I am not sure what player model you are using and how many mountpoints you have, You might have to reflect the point in script when using multiples. I thought a read that some where but it was for a rifle and the left arm thread. just a thought.
Hope you get it going.
Matt
#3
Also your mountpoint in your backpack object should be linked to the actual object not the start node.
A good way to look at an example of an object that mounts to the player is to open up the crossbow.max file and check out where things are there.
Alc
09/26/2002 (10:52 am)
Do you mean that the backpack that you have made is being mounted to the characters bounds pivot? That is probably something with the character not your backpack object. You should re-export your character and make sure that the mount1 and mount2 nodes are being exported.Also your mountpoint in your backpack object should be linked to the actual object not the start node.
A good way to look at an example of an object that mounts to the player is to open up the crossbow.max file and check out where things are there.
Alc
#4
It could be a few things causing the object not to mount correctly but since my backpack object isnt mounting with its mountpoint dummy I'm starting there.
I linked the mountpoint to the backpack object and still no go.
09/26/2002 (1:19 pm)
The backpack should be mounting by its mountpoint dummy but its mounting by its bounds pivot so I’m guessing something is wrong with my linking structure. As an example I’m following the Tribes 2 weapon setup but it doesn’t seem to be working.It could be a few things causing the object not to mount correctly but since my backpack object isnt mounting with its mountpoint dummy I'm starting there.
I linked the mountpoint to the backpack object and still no go.
#5
Alc
09/26/2002 (7:21 pm)
If the problem is with where it is being mounted on the player I would assume that there is something wrong with the player not the weapon. Did you try re-exporting the player?Alc
#6
You had first to chek the spelling of your mount point.
The name has to be mountPoint. You should see this mountPoint exported in the .dump file.
In my case the trouble come from the un-reset transform on the different dummy I've got.
You could have a look at this thread to get more info
Read this
The sample you could find here doesn't export well due to this problem, but the structure is ok.
09/27/2002 (12:00 am)
I have quite the same trouble few days ago with a weapon for DoP.You had first to chek the spelling of your mount point.
The name has to be mountPoint. You should see this mountPoint exported in the .dump file.
In my case the trouble come from the un-reset transform on the different dummy I've got.
You could have a look at this thread to get more info
Read this
The sample you could find here doesn't export well due to this problem, but the structure is ok.
#7
09/27/2002 (2:23 am)
Thanks Laurent.. After taking a look at your example I renamed the Shape dummy to base01 and that did the trick. Now I just need to get it to mount to the chest mount instead of the hand mount.
Laurent Pavet