Collision detection for Constructor-made interiors in Torque
by Rich Morgan · in Constructor · 03/20/2008 (4:29 am) · 3 replies
Hi all,
I'm new to Torque and Constructor and have been trying to make a simple Interior for use in-game, as part of a small village set-up i'm trying to make.
I'm having issues with collision detection in Torque - specifically that my hollowed-out interior has none. I've made a door and added a portal but I can still walk through the model when it's placed in Torque in game mode.
I've been told that there are updates and patches for Constructor to fix issues like this - does anyone know where to get them? Also does it make a difference what file format (DTS, etc) I export my models as?
Thanks!
-Rich
I'm new to Torque and Constructor and have been trying to make a simple Interior for use in-game, as part of a small village set-up i'm trying to make.
I'm having issues with collision detection in Torque - specifically that my hollowed-out interior has none. I've made a door and added a portal but I can still walk through the model when it's placed in Torque in game mode.
I've been told that there are updates and patches for Constructor to fix issues like this - does anyone know where to get them? Also does it make a difference what file format (DTS, etc) I export my models as?
Thanks!
-Rich
Torque 3D Owner Andrew Brady
http://www.garagegames.com/mg/forums/result.thread.php?qt=67687
Your contructor files should export as .dif and there are afew exporters in it you will have to play around with to see which best suit's your needs. Some can do specific things and not do others.