Major known issues with TGEA 1.0.7 Beta 1
by Kenneth Holst · in Torque Game Engine Advanced · 03/18/2008 (6:18 pm) · 0 replies
Major known issues with TGEA 1.0.7 Beta 1 :
1) There are problems with the Player lighting related to both getting the lightmap color below them and
when interacting with dynamic lights.
2) The crossbow string in Starter.FPS does not animate properly when fired.
3) There is a texture leak when exiting some of the TGEA 1.7.0 GameExamples - you will get an assert when exiting Debug.
4) HDR has been disabled until issues related to anti-aliasing and the HDR depth buffer are resolved.
5) The FMOD SFX layer has not been merged in yet.
6) GuiTheoraCtrl is non-functional.
7) There are still some console warnings and errors that will be cleaned up before launch.
8) The cubemap code may not be functioning correctly - can someone please help us find a clean test case?
9) Some of the GameExamples do not have sound.
10) The documentation is not complete. Getting Started, Mission Editor, and the GUI Editor sections are the most complete. Other categories, mileage may vary.
11) There is a visible "seam" in the distance on the mega-terrain demo (T3D).
1) There are problems with the Player lighting related to both getting the lightmap color below them and
when interacting with dynamic lights.
2) The crossbow string in Starter.FPS does not animate properly when fired.
3) There is a texture leak when exiting some of the TGEA 1.7.0 GameExamples - you will get an assert when exiting Debug.
4) HDR has been disabled until issues related to anti-aliasing and the HDR depth buffer are resolved.
5) The FMOD SFX layer has not been merged in yet.
6) GuiTheoraCtrl is non-functional.
7) There are still some console warnings and errors that will be cleaned up before launch.
8) The cubemap code may not be functioning correctly - can someone please help us find a clean test case?
9) Some of the GameExamples do not have sound.
10) The documentation is not complete. Getting Started, Mission Editor, and the GUI Editor sections are the most complete. Other categories, mileage may vary.
11) There is a visible "seam" in the distance on the mega-terrain demo (T3D).