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DTS exported yet problems

by Foestar · in Artist Corner · 03/15/2008 (11:31 pm) · 6 replies

So I have created a simple shape which in this case is a cartoon street lamp. I created the bounds box, formed the hierarchy they way it should be with the embed like the documentation said step by step. However, I loaded torque and tried placing it in as I also did in showtool pro and both crashed. I tried resaving my project, and exporting. But once again the same problem where it crashes when I try and put it in. Any ideas whats wrong?

#1
03/16/2008 (9:18 am)
I'v been messing around with the exported again today found that the shape I have exported to DTS come out with a 0kbs file size. So it seems to me like it's not exporting anything into the file. Any ideas?
#2
03/16/2008 (11:21 am)
I don't think I've had a 0kbs DTS file happen before, so I'm just trying to think of some easy things to try and narrow it down.

Have you tried it with the Quick Setup and Quick Export options?
How about the name of the object, does it end with the same number as the detail shape?
#3
03/16/2008 (1:52 pm)
Check your dump.dmp file that is generated when you export. It should give you a few clues there as to what is going wrong and why.

My guess though is that you maybe dont have the geometry tied to detail data in the scene (ie. through trailing numbers or multires).
#4
03/16/2008 (10:48 pm)
I followed the documentation on exporting at http://fosters.realmwarsgame.com/maxdts/section1.html
The detail ends with 2 as does the object. Here is the schematic. http://www.geocities.com/foestarstorage/streetlamp.JPG
As for the dump file. I thought the same. Though i'm not too sure on how the process would go down through exporting, I was unable to find anything in it that suggested a failed export.
This is what the dump file had.
http://www.geocities.com/foestarstorage/dump.txt
Anyone see something I missed?
#5
03/16/2008 (10:57 pm)
Ok, i noticed that it doesn't seem to like having multiple meshes named after each other. So I changed the names a bit and registered the detail before re-exporting. This time it seemed to work. However, the file size is still 0kbs and even though it loads into torque, the textures for hte streetlamp don't show. It's plain white. So checking around the dump again and going through some possibilities.
#6
03/17/2008 (7:31 pm)
Textures must in the same torque folder as the dts and their dimensions must be powers of 2. ie (64 x 64, 256 x 512 etc). Your 0kb file is very interesting though.....