Static Shapes in a Trigger
by Chaz Hengesbach · in Torque Game Engine Advanced · 03/15/2008 (7:58 am) · 1 replies
Is there anyway to check for a static shape in a Trigger? The function getNumObjects() seems to only be detecting the player and not any other objects in the Trigger.
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But you might be able to write a mini collision check of your own. you could do one of the containter ray checks to determine if any objects are within boundaries of the trigger.
i think there are 3 types of conainer checks, one that does a strait line, one does a box, another does a spherical check.