Compiling Errors
by Rakesh Ravindran · in Torque Game Engine · 09/24/2002 (8:29 am) · 2 replies
Hi,
I just downloaded Torque and I was compiling the SDK in VC++. I got over 350 errors and 3 warnings. The errors were like these
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
The list just goes on and on. I don't know if I forgot to include any 'include' or 'lib' directories. Is there anything other than DirectX SDK, OpenAL Runtime and VC++ SP5 I will need to compile the engine?
Is there a binary version of the engine to download?
Thanks in Advance,
Rakesh
I just downloaded Torque and I was compiling the SDK in VC++. I got over 350 errors and 3 warnings. The errors were like these
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
The list just goes on and on. I don't know if I forgot to include any 'include' or 'lib' directories. Is there anything other than DirectX SDK, OpenAL Runtime and VC++ SP5 I will need to compile the engine?
Is there a binary version of the engine to download?
Thanks in Advance,
Rakesh
About the author
#2
I solved that problem. I ran the registry file. However, I needed to restart my computer for the file extensions to take effect.
But I have another question. In the web I see things like 'Mission Editors', 'Scripting Engine/Editor', 'GUI Engine/Editor', 'Interior Building' etc.. I mean, how do I get a visual interface like the images shown in the feature section.
Thanks in Advanace,
Rakesh
09/24/2002 (1:04 pm)
Hi,I solved that problem. I ran the registry file. However, I needed to restart my computer for the file extensions to take effect.
But I have another question. In the web I see things like 'Mission Editors', 'Scripting Engine/Editor', 'GUI Engine/Editor', 'Interior Building' etc.. I mean, how do I get a visual interface like the images shown in the feature section.
Thanks in Advanace,
Rakesh
Associate Kyle Carter
Anyway, it would be in the project properties, where you set include directories and compiler options and the like.