Max2dts exporting problem
by Laurent Pavet · in Torque Game Engine · 09/24/2002 (12:21 am) · 6 replies
I haven't got a lot of success with my last post about explosion, but I make another attempt with this one.
I have made a model in MAX 4 and I'm trying to export it in DoP.
This will be a weapon, so I have add a mountPoint, a muzzlePoint and an ejectPoint.
The exportation work fine and the model is seenable in -show mod, but in game, the mountPoint is not used to fix the .dts to the plane.
The model is fixed to the mount1 of my model (that's part is good) but not at the good attach point.
It's not fixed at the center (0,0,0) but somewhere in the front.
Do you have any ideas ?
Remarks : When I use Milkshape to export my model, everything is fine : mountPoint node is fixed to the mount1 of the plane.
I have put a link to a zip file containing the .max file,
the .cfg file and the dts one : samples are way easier to understand than words.
Big Momma Sample
I have made a model in MAX 4 and I'm trying to export it in DoP.
This will be a weapon, so I have add a mountPoint, a muzzlePoint and an ejectPoint.
The exportation work fine and the model is seenable in -show mod, but in game, the mountPoint is not used to fix the .dts to the plane.
The model is fixed to the mount1 of my model (that's part is good) but not at the good attach point.
It's not fixed at the center (0,0,0) but somewhere in the front.
Do you have any ideas ?
Remarks : When I use Milkshape to export my model, everything is fine : mountPoint node is fixed to the mount1 of the plane.
I have put a link to a zip file containing the .max file,
the .cfg file and the dts one : samples are way easier to understand than words.
Big Momma Sample
About the author
#2
09/24/2002 (7:09 am)
Not sure exactly what you mean here. I would need to see a screenshot of the behavior. You might try re-creating the mount nodes. In MAX, all of the dummies have been scaled, and this might be causing weird transformwation offsets.
#3
BTW, how do you know they have been scaled ?
My mountPoint is correctly exported in the dump file.
09/24/2002 (7:28 am)
I will make a screenshot tonight, and I will recreate all the dummies.BTW, how do you know they have been scaled ?
My mountPoint is correctly exported in the dump file.
#4
09/24/2002 (8:07 am)
Right click on any of the transform tools to get he transform type-in. Select and object. It will give you it's transform information. The dummiew appear to have been scaled by 900%.
#6
Everything goes well now.
Thank you very much Joe.
BTW, I really like your Tank Concept.
Eager to play with them.
09/24/2002 (2:06 pm)
I have rebuilt the mountpoint and the model itself.Everything goes well now.
Thank you very much Joe.
BTW, I really like your Tank Concept.
Eager to play with them.
Torque Owner Greg Findlay
Alc