Dismount problem / issue
by Adam Griffiths · in Torque Game Builder · 03/12/2008 (5:15 am) · 1 replies
I have been using the behaviour playground code to release a mounted object, the code:
The problem i'm having is that the mounted object will not release or dismount using any kind of command i use.
the key is bound to "enter"
the commands i've used are:
dismount()
dismount();
.dismount()
.dismount();
%this.dismount()
%this.dismount();
nameofobject.dismount()
nameofobject.dismount();
and others similar to the above, when i bring up the console it states "Unknown Command", however, if i type in nameofobject.dismount() (into the console) it releases the object perfectly??
so manually it works just as i wanted (via the console), but via the behaviour it will not dismount the object. Could anyone shed any light on the problem i'm having?
Many thanks, as always.
if (!isObject(GenericInputActionBehavior))
{
%template = new BehaviorTemplate(GenericInputActionBehavior);
%template.friendlyName = "Generic Input Action";
%template.behaviorType = "Input";
%template.description = "Executes a command when the specified key is pressed";
%template.addBehaviorField(actionKey, "The key that triggers the command", keybind, "keyboard enter");
%template.addBehaviorField(command, "The Torque Script function to call", string, "");
}
function GenericInputActionBehavior::onAddToScene(%this, %scenegraph)
{
if (!isObject(moveMap))
return;
moveMap.bind(getWord(%this.actionKey, 0), getWord(%this.actionKey, 1), %this.command);
}The problem i'm having is that the mounted object will not release or dismount using any kind of command i use.
the key is bound to "enter"
the commands i've used are:
dismount()
dismount();
.dismount()
.dismount();
%this.dismount()
%this.dismount();
nameofobject.dismount()
nameofobject.dismount();
and others similar to the above, when i bring up the console it states "Unknown Command", however, if i type in nameofobject.dismount() (into the console) it releases the object perfectly??
so manually it works just as i wanted (via the console), but via the behaviour it will not dismount the object. Could anyone shed any light on the problem i'm having?
Many thanks, as always.
Torque Owner Brian Carter
%this.owner.dismount();
You could also put in a line of debug code prior to see what object your actually dealing with, i.e
echo("Class = ", %this.Class());
echo("Owner Class = ", %this.owner.Class());
Just a couple of suggestions ... it just sounds like that the object your code is trying to dismount isnt actually the object your expecting it to be - I've had this problem with a piece of code last week.