Adding objects in world editor
by Jeff Leigh · in Torque Game Engine · 09/23/2002 (6:06 pm) · 4 replies
How come I can't get new interior objects into a mission with the editor? If I add a new object (with World Editor) or I copy and paste and existing object (say bHouse) in Water World I get a plain black shape even though the one that was already in the mission has color and texture. I figured it should be embedded in the shape since the engine supposedly only loads one copy and just references the model from a manager. I've looked everywhere for a way to tell it the texture and/or lighting to make it look right.
Am having a mental block or am I missing something basic here?
Am having a mental block or am I missing something basic here?
#2
09/23/2002 (6:23 pm)
Did you try "relight scene" in menu under edit.
#3
09/23/2002 (6:28 pm)
Yeah, thanks, between posting this and your reply I found it. Before I kill myself looking is, there an easy way to add objects like this through scripting (like $obj.addPlayer()) or do I have to go the C++ route to do that?
#4
i have some notes on some of the basics, click on the "PwrweaponsDM (in theTorque Game Engine)" link when you get to
www.planetquake.com/noescape/
09/23/2002 (6:52 pm)
you can add anything by script or by the in game editorsi have some notes on some of the basics, click on the "PwrweaponsDM (in theTorque Game Engine)" link when you get to
www.planetquake.com/noescape/
Torque Owner Ace