Game Development Community

Interesting article on Game Loops

by Peter Simard · in Torque Game Engine · 03/10/2008 (11:16 am) · 1 replies

I came across this article today and found it fascinating. It details the many approaches used in designing a games main loop.

dewitters.koonsolo.com/gameloop.html

From my understanding Torque uses the last solution on that page, which appears to be the best. (Framerate independent game ticks, uncapped FPS).

#1
03/10/2008 (1:51 pm)
Great article.
i think you're right TGE uses the last method - processTick() is called in the "update_game()" segment, and interpolateTick() is called in the "display_game()" segment.