GuiRadarCtrl help needed
by James Laker (BurNinG) · in Torque Game Engine · 03/10/2008 (7:23 am) · 10 replies
I've tried... and failed... My 3D math just sucks too much.
The Radar resource (or for TGEA Radar) works great for 1st person shooters where a player is level to the ground. This has an obvious disadvantage for any Flight sims and space games. Since it will always orientate according to the the Players Up-value.
Check out this clip to see if you can figure out where your enemies are... It's darn near to impossible.
So what I need help with (I've tried myself, trust me) is a setting to turn Player orientation off...
I still needs to turn as the player is turning, but it should use the World's Up and not the player's.
Can anyone help me out here.
Thanks
James
The Radar resource (or for TGEA Radar) works great for 1st person shooters where a player is level to the ground. This has an obvious disadvantage for any Flight sims and space games. Since it will always orientate according to the the Players Up-value.
Check out this clip to see if you can figure out where your enemies are... It's darn near to impossible.
So what I need help with (I've tried myself, trust me) is a setting to turn Player orientation off...
I still needs to turn as the player is turning, but it should use the World's Up and not the player's.
Can anyone help me out here.
Thanks
James
#3
The spherical radar system looks so cool! Hope to that to be uploaded and available for resource. :-)
It also seems be useful to consider applying its concept and technology on the current work of our team.
www.gametrailers.com/player/28759.html
We have similar problem as James has.
03/13/2008 (10:23 pm)
@GuyThe spherical radar system looks so cool! Hope to that to be uploaded and available for resource. :-)
It also seems be useful to consider applying its concept and technology on the current work of our team.
www.gametrailers.com/player/28759.html
We have similar problem as James has.
#4
10/17/2008 (5:30 pm)
Please check your inbox...
#5
10/17/2008 (6:46 pm)
That is an awesome radar. I have a space game in development that could use such a radar. Are you up to sharing your radar? looks really good, perfect fit into my game.
#6
10/18/2008 (1:19 am)
I have the TGEA version of the spherical radar if anyone is interested.
#7
10/18/2008 (2:17 am)
Interested indeed. Any chance of it becoming a resource?
#8
10/18/2008 (7:43 am)
Interested ? heck yeah. even though it is TGEA i don't mind having to work it into TGE.
#9
10/18/2008 (7:53 am)
Cool! I haven't seen that type of radar since Elite, way back in 1984!
#10
Unfortunately it hasn't yet been updated for T3d or TGEA1.8x but someone hopefully will.
02/23/2010 (12:52 pm)
In case anyone stumbles on this and misses the update: Updated spherical for TGEA17xUnfortunately it hasn't yet been updated for T3d or TGEA1.8x but someone hopefully will.
Torque Owner Guy Allard
Default Studio Name
I have a spherical radar that I wrote a while back. It works in a similar manner to the scanner in the classic Elite, and is ideal for this kind of situation.
It gives a representation of the 3-dimensional position of the other objects relative to the players orientation. Height above or below the players horizontal plane is indicated by a vertical line drawn from the radar blip.
Some screenies are here showing it working:
piccy1
piccy2
piccy3
the radarCtrl is in the screenies too, so you can compare the information that they're conveying. The spherical representation makes finding your target in space much more intuitive.
If this control would be any use to you, drop me an email. I'd like to see it used for something, and it would give me a good incentive to clean up the code and make it presentable :)