Anyone want to join up in...?
by Madd Gamerzz · in General Discussion · 03/09/2008 (10:19 am) · 5 replies
First of all, this is more of a movie, not a game. Anyways, I am 13 and am wondering if there are any other new starters out there that want to team up and make a short, small, 3d animated film. I need someone that can use the Blender Animation tools pretty well, and help think up characters, scenes, and scripts. No, this is not a Blockbuster, but more like a short, and I mean short small movie just to get started, and then take it from there. I can compile the movie into my iMovie HD and edit from there on my computer. There is no pay, as this is a small group project. Hit me up by E-mail if you are interested.
E-mail: madddgamerzzz@yahoo.com
E-mail: madddgamerzzz@yahoo.com
About the author
#2
03/09/2008 (12:08 pm)
You mean more like a commercial to help "Grab" in the audience, but in this case, the developers?
#3
So that's my suggestion to anyone trying to wrangle up a team- convince people you're serious, and you'll have an easier time recruiting. Not to say you aren't serious, it's just "how it is". It's the very reason I've been quiet about my project, and why anyone should if they are just starting out. It's better to not show anything, than to show something that pitters out in a short period. Think of the image that puts out to people... You never want to be referenced as a flake if you plan on getting a community involved or a team together.
I've made this mistake plenty of times before, as I'm sure many excited programmers/mappers/[insert skillset here] have. So it's just my two cents. I would like to see this commercial. Personally I get excited about projects that have even just the smallest bit of eye candy to show... Perhaps a concept art slideshow would be a good start (just a suggestion).
I remember what you described about the short, and it sounds like it would be entertaining- and I hadn't even heard any specific details. Perhaps the work of a small team that's learning the ropes has always appealed to me... Anyway, good luck with recruiting, I hope to see this project rolling soon.
03/12/2008 (11:43 pm)
I've always hated the whole "chicken before the egg" thing with getting a team together. But it seems it's the way things are nowadays- everyone has ideas, only a select few can actually implement them. And with all the tools available to "get things done" now, it's pretty much standard to have something to show people... to convince them you're not just another Joe in the crowd that has the next best idea.So that's my suggestion to anyone trying to wrangle up a team- convince people you're serious, and you'll have an easier time recruiting. Not to say you aren't serious, it's just "how it is". It's the very reason I've been quiet about my project, and why anyone should if they are just starting out. It's better to not show anything, than to show something that pitters out in a short period. Think of the image that puts out to people... You never want to be referenced as a flake if you plan on getting a community involved or a team together.
I've made this mistake plenty of times before, as I'm sure many excited programmers/mappers/[insert skillset here] have. So it's just my two cents. I would like to see this commercial. Personally I get excited about projects that have even just the smallest bit of eye candy to show... Perhaps a concept art slideshow would be a good start (just a suggestion).
I remember what you described about the short, and it sounds like it would be entertaining- and I hadn't even heard any specific details. Perhaps the work of a small team that's learning the ropes has always appealed to me... Anyway, good luck with recruiting, I hope to see this project rolling soon.
#4
03/13/2008 (10:11 am)
@Madd: Why not try out the Caligari forums? Not a bad community, and there's always people looking to sharpen their animation skills. Of course, they use trueSpace/gameSpace, but if you get the art asset pipeline done right, you can do modelling in several packages and then render it out in a single engine for consistency.
#5
03/13/2008 (10:17 am)
Oh, and also, look into cross-platform formats so you can exchange assets with people using other tools, if you go that route.
Torque Owner Kevin James
However, you may find it hard to find a bunch of willing people to help you out. You more likely to get volunteers if you have a solid idea nailed down and some production already finished.
Good luck,
Kevin