Collision detection for Constructor-made interiors in Torque
by Rich Morgan · in Torque Game Engine · 03/06/2008 (2:18 pm) · 2 replies
Hi all,
I'm new to Torque (and Constructor) and have been trying to make a simple Interior for use in-game, as part of a small village set-up i'm trying to make.
I'm having issues with collision detection in Torque - specifically that my hollowed-out interior has none. I've made a door and added a portal but I can still walk through the model when it's placed in Torque in game mode. As i'm a new user, i'm a bit unsure of what to do and am probably missing something really obvious... does anyone have any advice on the matter?
Any help would be greatly appreciated! :-)
Thanks!
-Rich
I'm new to Torque (and Constructor) and have been trying to make a simple Interior for use in-game, as part of a small village set-up i'm trying to make.
I'm having issues with collision detection in Torque - specifically that my hollowed-out interior has none. I've made a door and added a portal but I can still walk through the model when it's placed in Torque in game mode. As i'm a new user, i'm a bit unsure of what to do and am probably missing something really obvious... does anyone have any advice on the matter?
Any help would be greatly appreciated! :-)
Thanks!
-Rich
Associate David Montgomery-Blake
David MontgomeryBlake