Game Development Community

C++ Compiler

by Jeff Wilkinson · in Torque Game Engine · 09/22/2002 (8:37 pm) · 5 replies

Can I use any C++ Compiler to Compile the torque engine?
The one that I was thinking about was the bloodshed Compiler located at www.bloodshed.net what do you think?

#1
09/22/2002 (8:44 pm)
Not just any compiler will work, but Torque has been setup on Visual c++ 6, Visual c++ 7, and BloodShed Dev-C++, for Windows platforms (so that means yes).
#2
09/22/2002 (8:55 pm)
And don't forget MinGW :)
#3
09/22/2002 (10:15 pm)
Or Codewarrior 6 and 7.
#4
09/22/2002 (10:56 pm)
"BloodShed Dev-C++"

Is someone maintaining a project file for Bloodshed? I haven't seen one posted.
#5
09/23/2002 (6:38 pm)
Anybody know how to get vc++7.0 to load the engine? If I load the exact same workspace and files into vc++6.0 it compiles and runs fine. In vc++7.0 I get linker errors on the dtsmaxexport section of the code. I've looked everywhere to see if I'm missing a library setting or something.

I like the IDE much better on 7.0 so I figured I'd post before I totally give up.

I even tried installing 7.0 over 6.0 to see if it would pick up any missing settings but that didn't work either. Thanks to GHOST I didn't worry about rebuilding!