C++ Compiler
by Jeff Wilkinson · in Torque Game Engine · 09/22/2002 (8:37 pm) · 5 replies
Can I use any C++ Compiler to Compile the torque engine?
The one that I was thinking about was the bloodshed Compiler located at www.bloodshed.net what do you think?
The one that I was thinking about was the bloodshed Compiler located at www.bloodshed.net what do you think?
#2
09/22/2002 (8:55 pm)
And don't forget MinGW :)
#3
09/22/2002 (10:15 pm)
Or Codewarrior 6 and 7.
#4
Is someone maintaining a project file for Bloodshed? I haven't seen one posted.
09/22/2002 (10:56 pm)
"BloodShed Dev-C++"Is someone maintaining a project file for Bloodshed? I haven't seen one posted.
#5
I like the IDE much better on 7.0 so I figured I'd post before I totally give up.
I even tried installing 7.0 over 6.0 to see if it would pick up any missing settings but that didn't work either. Thanks to GHOST I didn't worry about rebuilding!
09/23/2002 (6:38 pm)
Anybody know how to get vc++7.0 to load the engine? If I load the exact same workspace and files into vc++6.0 it compiles and runs fine. In vc++7.0 I get linker errors on the dtsmaxexport section of the code. I've looked everywhere to see if I'm missing a library setting or something. I like the IDE much better on 7.0 so I figured I'd post before I totally give up.
I even tried installing 7.0 over 6.0 to see if it would pick up any missing settings but that didn't work either. Thanks to GHOST I didn't worry about rebuilding!
Torque Owner Bryan "daerid" Ross