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Real Time Multiplayer?

by Amber Clark · in Torque Game Builder · 03/05/2008 (12:18 pm) · 2 replies

Does TGB have support for real time multiplayer games? Such as a 2D MMO Type thing (not exactly an MMO, but the multiplayer gameplay equivalent to it)?

Thanks <3

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#1
03/05/2008 (12:37 pm)
You'll have to make changes to the engine code to have it support that kind of infrastructure. Specifically, ODBC connections for databases (which is not that hard- I've done it in less than 15 minutes), and netcode (I've heard of people successfully using RakNet with TGB, but since I'm using it for a testbed, I haven't touched the netcode).

So the answer is yes- if you have the ability to make it do that. I suggest you do some searching on the forums on the issue, and you should find more information to help you out.
#2
03/17/2008 (2:49 pm)
You could easily just use the TGB as the rendering, audio, and input piece of it and integrate more robust code underneath.