2.5D Isometric & World Creator possible?
by Brian Carter · in Torque Game Builder · 03/05/2008 (8:13 am) · 3 replies
Having played around with TGB for a week or so now, and completed the obligatory "3 gems in a row" type bejeweled rip off learning experience I've decided to turn my attention towards an RPG - something I've wanted to do for a long time - but I digress.
I purchased the RPG adventure kit, just to get a feel for whats involved, and even possibly get a good starting foundation to work from, but I'm not a fan of that perspective. I really prefer the 2.5D isometric angle (as opposed the the 45-60 degree straight look down, ala the adventure kit). Now while this is great that I've narrowed down a design decision it turns out that its not so great because TGB doesnt appear to support isometric viewpoints.
I've seen the blog by Neo Binedell (www.garagegames.com/blogs/49241/12798) regarding the iso pack - but nothing has been released, and there is no sign of any release date to come.
I've also seen the blog by David Everhart ([url]http://www.garagegames.com/blogs/110205/14210) but that was done in Torque X - who coincedentally used World Creators on his project.
Has anybody had any luck creating an isometric perspective game with TGB, or is this unchartered territory only being investigated by Neo Binedell? More to the point, has anybody had any luck integrating World Creator (www.inet2inet.com/InetSoftware/World-Creator/WCv2/NewFeatures_Form.asp) into TGB games?
I purchased the RPG adventure kit, just to get a feel for whats involved, and even possibly get a good starting foundation to work from, but I'm not a fan of that perspective. I really prefer the 2.5D isometric angle (as opposed the the 45-60 degree straight look down, ala the adventure kit). Now while this is great that I've narrowed down a design decision it turns out that its not so great because TGB doesnt appear to support isometric viewpoints.
I've seen the blog by Neo Binedell (www.garagegames.com/blogs/49241/12798) regarding the iso pack - but nothing has been released, and there is no sign of any release date to come.
I've also seen the blog by David Everhart ([url]http://www.garagegames.com/blogs/110205/14210) but that was done in Torque X - who coincedentally used World Creators on his project.
Has anybody had any luck creating an isometric perspective game with TGB, or is this unchartered territory only being investigated by Neo Binedell? More to the point, has anybody had any luck integrating World Creator (www.inet2inet.com/InetSoftware/World-Creator/WCv2/NewFeatures_Form.asp) into TGB games?
#2
03/05/2008 (1:29 pm)
Wow - talk about timing :) This is awesome news, I was so worried that his project had become a dead duck which would have been a huge shame based on screenshots - it looks close to completion. Well, at least there is hope I guess :) I guess I will start working on the artwork in preparation.
#3
03/06/2008 (3:50 pm)
I wish World Creator could lower the price for US customers. Thank goodness for POV Ray :P
Torque Owner Anthony Harris