Game Development Community

Distributing TGEA

by Jason "fireVein" Culwell · in Torque Game Engine Advanced · 03/03/2008 (4:12 am) · 4 replies

Greetings,

I attempted to copy my build of TGEA over to a friends computer so we could test my game, and the engine keeps crashing. The original build of TGEA that came with the SDK works fine. All I modified was some movement code in updateMove in the player.cpp file.

I am using DirectX SDK November 2007, and Visual Studio 2005. The console makes it to where it executes sgShaders.cs in the common directory. I'm sure I am missing or overlooking something simple. Any help is appreciated.

Thanks!

About the author

http://www.microdotproductions.com - I am a self taught programmer that has been hacking away at code for a little over 10 years now. I am a very passionate and persistent programmer, and gamer. I love challenges and problem solving.


#1
03/03/2008 (4:35 am)
Did he update his DX as well? otherwise you might be using a newer DX9c version that he has.
#2
03/16/2008 (4:49 pm)
Check your friend video card specs and update his DX Runtime version. That happened me a lot.

Luck!
Guimo
#3
03/16/2008 (5:36 pm)
Did you send him a copy with only the compiled .dso files (all of the .cs files deleted), or did you include the .cs files as well?
#4
03/25/2008 (3:14 pm)
Okay, sry for not updating this thread. The issue was the DX runtime. I thought copying over the right *.dlls would work, but it didn't. He had to actually download and install the DX runtime.

Thanks for your help!

-Jase