2 TGB editor Qs: Tilemaps and an image blend prob
by Robert Dowling · in Torque Game Builder · 02/29/2008 (7:32 pm) · 1 replies
Hello,
Just a couple of questions I thought I'd squeeze into one thread.
Are there any advantages or disadvantages of using a Tilemap for lining up background images? I wouldn't need it for collision, but it may be useful for quickly lining them up.
And, I notice a line on the edge of my images when lining them up. disabling blending for the images fixes the problem, but causes issues for...well... what blending is turned on for in the first place. Is there a particular way I should create my images to stop this edge blending?
I know just keeping the images as one big image would fix these probs, but I wanted to keep them in 512x512 sizes, for memory and hardware reasons.
Just a couple of questions I thought I'd squeeze into one thread.
Are there any advantages or disadvantages of using a Tilemap for lining up background images? I wouldn't need it for collision, but it may be useful for quickly lining them up.
And, I notice a line on the edge of my images when lining them up. disabling blending for the images fixes the problem, but causes issues for...well... what blending is turned on for in the first place. Is there a particular way I should create my images to stop this edge blending?
I know just keeping the images as one big image would fix these probs, but I wanted to keep them in 512x512 sizes, for memory and hardware reasons.
Torque Owner Robert Dowling