Game Development Community

Multiple Cameras

by Matt Fischman · in Torque X 2D · 02/27/2008 (4:47 pm) · 1 replies

What I want to be able to do is have essentially two screens in my game, a main screen, and a "strategic screen" that shows the whole map, which will be zoomed out and represent the game objects as icons. I thought I could do this would two torque cameras as in the split screen demo, but I don't know if there is a way to represent a given game object differently in different cameras. The only solution I can think of is to write my own camera and use that. Any suggestions on how I might make this easier, or if there is a way to do this with torque?

#1
02/27/2008 (4:55 pm)
If you're using 1.0, try out the Airplane tutorial -- it has a mini-map using two cameras, with different representations of the objects in the mini-map. You could also try having the minimap in a separate scenegraph, but that is only supported in the 1.5 beta.