Game Development Community

Chain explosions

by ITT019GreenBay (#0003) · in Torque Game Engine · 02/25/2008 (6:45 pm) · 1 replies

Hello, I was wondering if it was possible to have chain explosions. I want to make a game where you have to fire one shot to take out multiple targets. I want the explosions to have a 10 ft radius so anything within that will be destroyed, but the problem I'm having is making those objects send off an explosion themselves. I think copying the code from crossbow and pasting it into the oncollision part of the objects script might work but I'm not sure.

#1
02/25/2008 (8:41 pm)
Think more of onDeath or onDisable.
Remembering from the tribes days, grenades were just objects that had a schedule on it that would set it's health to 0, automatically calling the ondeath function. This allowed you to hit a grenade and destroy it before it's timer was up (usually done with a disk to add the explosive damage of both at once). I made a grenade in a mod that had no scheduled death, so you could set them as C-4 charges and detonate a group at once with a well placed shot, basically what you're trying.