Game Development Community

Failed to open Shader Stream...

by Frank Bignone · in Torque Game Engine Advanced · 02/24/2008 (10:22 pm) · 0 replies

From times to times, I have some fatal error which are triggered by the following code:

Stream *s = ShaderGenManager::openNewShaderStream( vertShaderName );

   AssertFatal( s != NULL, "Failed to open Shader Stream" );

I do not get why sometimes it works and why sometimes it failed.
If someone can give me some hint, I will try to figure how to circumvent this problem.

Thanks

About the author

Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.