Failed to open Shader Stream...
by Frank Bignone · in Torque Game Engine Advanced · 02/24/2008 (10:22 pm) · 0 replies
From times to times, I have some fatal error which are triggered by the following code:
I do not get why sometimes it works and why sometimes it failed.
If someone can give me some hint, I will try to figure how to circumvent this problem.
Thanks
Stream *s = ShaderGenManager::openNewShaderStream( vertShaderName ); AssertFatal( s != NULL, "Failed to open Shader Stream" );
I do not get why sometimes it works and why sometimes it failed.
If someone can give me some hint, I will try to figure how to circumvent this problem.
Thanks
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.