Why is the world editor green when I load a mirror?
by Meyou · in General Discussion · 02/24/2008 (4:19 pm) · 7 replies
I go to create a mirror, all is well but when I look in the mirrors direction the contrast of the whole screen is a light, pale green. If someone knows what to do about this I would sure appreciate it...thanks in advance...
#2
02/24/2008 (8:49 pm)
I have found the problem but have no idea what to do about it or why its conflicting with a mirror?....the light green haze goes away when I delete my water object...hmmm...has anyone dealt with this?......."I knew I was dirty but I didn't know my mission was green because of my water"...my current quote...
#3
02/24/2008 (11:27 pm)
I have narrowed it down to the size of the waterblock conflicting with the mirror...has anyone had this problem
#4
02/25/2008 (2:30 am)
I'm surprised no one has jumped in here. If you compare your water and mirror settings to the ones in the demo, you may find where your problem lies. I haven't used a mirror in any of the demos I've built, so don't know much about them. Just thought I'd make the suggestion. Hope it helps a little.
#5
02/25/2008 (10:28 am)
Thanks Mike...Hopefully I've narrowed it down even further...I think what is happening is the green haze only occurs when a waterblock that has dynamic fields is also created in the level...this doesn't happen with a waterblock without dynamic fields...I have two waterblocks, one with and one without dynamic fields...the closer I move the mirror the waterblock with dynamic fields is when the haze appears..which looks to be the underwater texture of the water being reflected...
#6
02/25/2008 (11:24 am)
Ok..this mission is officialy scrubbed...it seems dynamic fields has no effect and I can't seem to successfully lay a mirror horizontal at all if the mission has water in it...crazy...mission failed...
#7
02/26/2008 (8:12 am)
I got it...
Meyou