Game Development Community

Portability from TGE

by Curtis Himel · in Torque X 2D · 02/24/2008 (7:48 am) · 1 replies

Does TorqueX / TorqueX builder use the same torque script as TGE / TGB? Obviously any source modification would have to be redone, but I'm wondering how portable work done on the other platforms is. Thanks.

About the author

Recent Threads

  • Isometric tile support

  • #1
    02/24/2008 (8:39 am)
    No, Torque X uses C# (no Torque script) and xml for level data. The engine is built on top of XNA. Familiarity with TGE/TGB helps but Torque X/TXB are quite different and code from TGE (C++ and Torque script) is not compatible. TGE also contains a lot more content (art, code, tutorials, books, user community, etc).

    Basically, I would suggest sticking to TGE/TGB for existing projects but give serious consideration to Torque X/TXB for new projects. Torque X/TXB is relatively new and it will take some time to mature. But I think it is a really good option.