Game Development Community

Texture problems

by Stuart Bogle · in Artist Corner · 02/23/2008 (2:07 pm) · 3 replies

I'm having some strange texture problems when I exporting one of my models. It looks like the normals are off at first glance, but on closer inspection I find that the textures render based on polys that are behind them.

Any ideas like how I might have created such a problem, like my UV's or such?

Stu

#1
02/24/2008 (12:25 pm)
Is the texture flagged as transparent? If so, thats the problem. Skinned meshes can't use transparent textures without introducing a bunch of sorting problems.
#2
02/24/2008 (3:03 pm)
I didn't think that I did. I'm using Maya 8 and I can't find any options in the exporter for transparent textures.

I have three optins in the rendering options, visibility, two sided, and delete. Is visibility the option I need to look at?

Stu
#3
02/24/2008 (9:56 pm)
I found the problem, I had several material shaders assigned to my mesh. I forgot that and was able to clean it up once I looked in the hypershade.

Thanks for the quick response anyway Adam.

Stu