Texture problems
by Stuart Bogle · in Artist Corner · 02/23/2008 (2:07 pm) · 3 replies
I'm having some strange texture problems when I exporting one of my models. It looks like the normals are off at first glance, but on closer inspection I find that the textures render based on polys that are behind them.
Any ideas like how I might have created such a problem, like my UV's or such?
Stu
Any ideas like how I might have created such a problem, like my UV's or such?
Stu
About the author
#2
I have three optins in the rendering options, visibility, two sided, and delete. Is visibility the option I need to look at?
Stu
02/24/2008 (3:03 pm)
I didn't think that I did. I'm using Maya 8 and I can't find any options in the exporter for transparent textures.I have three optins in the rendering options, visibility, two sided, and delete. Is visibility the option I need to look at?
Stu
#3
Thanks for the quick response anyway Adam.
Stu
02/24/2008 (9:56 pm)
I found the problem, I had several material shaders assigned to my mesh. I forgot that and was able to clean it up once I looked in the hypershade.Thanks for the quick response anyway Adam.
Stu
Torque 3D Owner Adam deGrandis
Adam deGrandis