Game Development Community

Enemy's

by James · in General Discussion · 02/22/2008 (10:24 am) · 2 replies

Hey i have started getting the hang of enemys, well sort of i can now place down the kork model as a shape,
and get the kork model as being my 3rd person model,
But is placing down the enemy as a shape the correct way of doing this as i have noiticed that i can walk straight through him and he isnt moving like how the 3rd person model breathes in world editor
Also i do not know how too make him so he does these things and i would like him too folow a path so if any one got a ny ideas or have a tutorial thatd be great.

Cheers

james

#1
02/22/2008 (11:01 am)
All you're doing there is just dropping down a 'static shape', an instance of that model, similar to how you would drop a tree into your level. To make it an AI character, you will need some scripting to power the shape.
If you own the SDK, Check out the AI Gaurd resource. If not, check out the rudimentary aiplayer.cs script in starter.fps\server.

Hope this helps.
#2
02/23/2008 (12:05 am)
Yes that helps loads thanks,

also i must say that people on these forums are very helpfull

thanks again