Game Development Community

UVW animation problem

by Associa · in Technical Issues · 02/22/2008 (6:17 am) · 3 replies

Well, we are trying to make an UVW animation, the same kind of animation we did on other objects.

But, this time, we have a particular object that refuses to export.

The object is basically a round water surface for a fountain, with some alpha.

When we try to export we get a "Error #20:Mesh topology is animated on mesh "agua2"."

But the mesh is not animated, only the UVW is...

Please, gimme some light

#1
02/22/2008 (10:40 pm)
What program are you using?
#2
02/25/2008 (10:06 am)
3dsmax 8
#3
02/26/2008 (8:24 pm)
Is this a skinned mesh? I've successfully animated uv animation on static shapes, but I dont know if Ive ever done it on a skinned mesh. The method I use is to turn on autokey and have at it in the uv editor. It's always worked without that error.

You could try doing the "box trick" on the mesh, then reanimating and trying the export. Sometimes things slip into your model without rhyme or reason (at least for me), and a box trick fixes it up for the exporter 9 times out of 10.

Sorry I can't be more help. :/

If you're still having problems (or find a solution), id urge you to reply.