XNA2.0) No Templates and a few questions
by Shawn Therrien · in Torque X 2D · 02/17/2008 (5:19 pm) · 8 replies
I'm using XNA 2.0 and primarily I'm looking for a 2D engine to program against. I do C# programming for a living and I've used VB6 professionally and with DirectX 7 & 8. I loved using the DirectDraw to do 2D games.
So I install this "demo" (I guess, it said free, but seems to link to a demo) and can't seem to get it working.
The directions say to open up Game Studio and start a Torque Project. On my C# Express 2005, there are options for 2.0 projects, but no Torque Projects.
So I'm not sure how to start. I opened up TXB.exe and it wants a C# Project, but one from a Torque project and I got errors about that. Now I'm in, but without a C# project.
Is this an issue with XNA2.0? Or is something else going on?
I'd really like to use Torque as a 2D engine as I don't have the least desire in making a 3D game (and not much desire in playing most of them) and I really don't want to learn all the 3D conventions and rules to rig it back to a 2D game.
I also had a question about the builder/engine aspect. Can the two be used seperately? ie, not using the building, but referencing the engine to run the game?
So I install this "demo" (I guess, it said free, but seems to link to a demo) and can't seem to get it working.
The directions say to open up Game Studio and start a Torque Project. On my C# Express 2005, there are options for 2.0 projects, but no Torque Projects.
So I'm not sure how to start. I opened up TXB.exe and it wants a C# Project, but one from a Torque project and I got errors about that. Now I'm in, but without a C# project.
Is this an issue with XNA2.0? Or is something else going on?
I'd really like to use Torque as a 2D engine as I don't have the least desire in making a 3D game (and not much desire in playing most of them) and I really don't want to learn all the 3D conventions and rules to rig it back to a 2D game.
I also had a question about the builder/engine aspect. Can the two be used seperately? ie, not using the building, but referencing the engine to run the game?
#2
I thought that was the most likely issue. I believe 1.X Refresh & 2.0 can sit side by side... and while I'd like to have the networking aspects, I'd rather get started with a game now with this spring board rather than having the networking and having to do everything by hand.
Fair enough.
I suppose question 3 would then be:
If I were to purchase the current indie version within the month, would it be a free upgrade to the 2.0 compatable version when it came out? Or an upgrade charge? Or buying the entire product again?
02/17/2008 (6:44 pm)
Thank you :)I thought that was the most likely issue. I believe 1.X Refresh & 2.0 can sit side by side... and while I'd like to have the networking aspects, I'd rather get started with a game now with this spring board rather than having the networking and having to do everything by hand.
Fair enough.
I suppose question 3 would then be:
If I were to purchase the current indie version within the month, would it be a free upgrade to the 2.0 compatable version when it came out? Or an upgrade charge? Or buying the entire product again?
#3
From what I understand, the upgrade should be free.
02/17/2008 (7:44 pm)
Yes 1.X Refresh and 2.0 can be installed together.From what I understand, the upgrade should be free.
#4
02/17/2008 (7:46 pm)
Sounds good. You're likely to be hearing a lot more from me, but as a using developer :)
#5
03/09/2008 (9:20 pm)
Is there an ETA on that XNA2.0 version of torqueX?
#6
03/11/2008 (8:16 am)
Hopefully soon.
#7
08/16/2008 (1:39 am)
Where can you install C# 2005 Express from? The microsoft.com doesn't seem to even offer it as a download anymore.
#8
08/18/2008 (5:14 pm)
You can still get it here: http://www.microsoft.com/express/2005/download/
Associate John Kanalakis
EnvyGames
As for question 2, yes - the builder and engine are two separate entities. The builder (TXB) is just a design tool for creating and saving level files that are compatible with the Torque X engine. The engine is a framework library that can load and run the game level (along with your custom c# code).
The Engine is free in binary form, or you can buy the full source. The builder tool costs extra, but is not required to use.
John K.