Need some help in designing a level from logic game.
by talkman · in Game Design and Creative Issues · 02/17/2008 (1:55 am) · 1 replies
Hello! I need some help in designing of a level from a logic game.
The concept of the level described below is illustrated in the following image:
http://www.magicindie.com/media/1.jpg
The idea behind this level is that on a closed stone door, there is a mechanism consisting of 4 individually rotating disks. If each disk is rotated correctly, the mechanism opens the door. Each of the disks has several compartments. The player must rotate each disk selecting a compartment which by some logical rules is not equivalent to the rest of compartments on the disk.
Example: on one disk could be scrabbled the series of number: 2,4,8,12. The wrong number is 12, because it is not a power of 2. So the player will rotate the disk in such a way that the compartment of disk on which is scrabbled 12 will stay on the top.
Can you please help me with some ideas regarding what could be represented on each disks and what logic to use for solving of the disk riddle?
Thank you.
The concept of the level described below is illustrated in the following image:
http://www.magicindie.com/media/1.jpg
The idea behind this level is that on a closed stone door, there is a mechanism consisting of 4 individually rotating disks. If each disk is rotated correctly, the mechanism opens the door. Each of the disks has several compartments. The player must rotate each disk selecting a compartment which by some logical rules is not equivalent to the rest of compartments on the disk.
Example: on one disk could be scrabbled the series of number: 2,4,8,12. The wrong number is 12, because it is not a power of 2. So the player will rotate the disk in such a way that the compartment of disk on which is scrabbled 12 will stay on the top.
Can you please help me with some ideas regarding what could be represented on each disks and what logic to use for solving of the disk riddle?
Thank you.
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