Game Development Community

Completed Object

by Joseph DeGol · in Artist Corner · 02/14/2008 (3:00 pm) · 5 replies

Okay so I made my object and I exported it fine, have the collision box around the whole object, and it is my new player. When I load up Torque it takes the place of the default blue player and everything is fine, But the object sits down into the ground almost haflway and I am unsure of the reason. Even when i uploaded a .dif i made the object will recognize the new height of the interior but will sit down into it alittle bit. I thought this would be the collision box but the collision box on player completely encompasses it...
thanks in advance

#1
02/14/2008 (3:31 pm)
Are the character's feet at the 0,0,0 origin point?
#2
02/14/2008 (4:43 pm)
Well since its the player, the gravity forces it down to a certain level anyway, if I try to drag it up, it just falls back down to the ground
#3
02/14/2008 (7:10 pm)
Don't think you understood the question.
Ross was asking about the player model in "blender" if you have the feet of the object level with the origin or not.
#4
02/15/2008 (10:02 am)
Yeah, the model's feet need to be at the 0 x, 0 y, and 0 z position. Torque assumes that the 0,0,0 position is the "ground" plane and that the point is in the center of the object's bounding box. Since that's the case, if the character has his feet below that point, it will show up as being "sunk" in game.
#5
02/15/2008 (1:43 pm)
Ah okay, yea that makes sense, thank you very much =)