Geometry that refracts lite
by James Brad Barnette · in Torque Game Engine · 09/18/2002 (7:00 pm) · 8 replies
For instance is it possible for the engine to make geometry that can refract or bend light and perspective. Similar to a glass sphere passing in front of you.the view of the can groung beening seen thru the sphere would be all fisheyed.
well is it possible?
well is it possible?
About the author
#2
09/18/2002 (9:01 pm)
Hmm ok tha twas what I was wondering if here was a function in the engine that would do that.
#4
09/22/2002 (10:11 am)
Actually I was thinkin more of like a displacement effect. maybe a z-buffer map gennerated fromt he player gemetry
#5
though this was done in photoshop
http://www.plazaroyal.com/brad/desert.jpg
09/22/2002 (10:41 am)
here is what I'm refering to:though this was done in photoshop
http://www.plazaroyal.com/brad/desert.jpg
#6
For the moment if you're just aiming for a cloaking effect i'd probably play around with the opacity instead. It'll work better on lower level hardware too.
09/23/2002 (10:45 am)
The best implementation of this i've seen is via vexel / pixel shaders (see the rabbit in the nvbrowser, awesome!, or like in Halo). I'm sure they'll turn up in Torque sooner or later, but it does limit you to high end hardware.For the moment if you're just aiming for a cloaking effect i'd probably play around with the opacity instead. It'll work better on lower level hardware too.
#7
09/23/2002 (4:15 pm)
hmm would it be possible to have both were the effect you are talking about is the alternaite if the person were to have the pixel shader support turned off?
#8
Torque doesn't have pixel or vertex shaders at this time.
Eric
09/23/2002 (4:53 pm)
I can't answer that, James, but Tribes 2 has cloaking where the player is almost invisible. I would agree that it's probably opacity settings.Torque doesn't have pixel or vertex shaders at this time.
Eric
Torque 3D Owner Eric Forhan
But as it stands now, it doesn't do that.