Game Development Community

setting up Torque in Dev-C++ ?

by TerroX · in Torque Game Engine · 09/18/2002 (12:11 pm) · 5 replies

I'm not even sure if it can be done, but I assumed it could because I am such a newb. Got link here http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=574
and
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1602
and
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2936

So since torque compiles with minGW and this Dev-C++ thing uses minGW then it should compile torque yeah?

No idea myself, I installed it, read some instructions - had a go at loading some torque stuff and compiling, got lots of errors, no idea what I am doing - though it looked like it was sort of working.

Found some boxes for entering compiler command line options and linker stuff, then sort of realised I may need to link up libraries and things to get this all working - so I am definately not going to succeed by guessing.

Is there basic setup guide for Torque in Dev-C++ beta5 (or any version, dont care as long as it works and is free)

Just need steps to get from install to compiled .exe

It is free, so it should be the most viable option if it works shouldn't it?? (I like to try and avoid warez at least)

#1
09/18/2002 (12:16 pm)
if you could, provide more detail regarding the errors you speak of. We are unable to assist you without knowing what your actual issue/problem is.

Regards,

Ron
#2
09/18/2002 (12:23 pm)
first I need a general setup guideline to make sure I have the right stuff in the right slots - I do not know how to exactly stick torque into this thing.

eg, I load up Dev-C++, then create new project (select some of the options in there??) and then how do i add the torque source to the project?

Should I be working from a CVS folder or a copy of the CVS download so as not to mess up everything?
#4
09/18/2002 (12:42 pm)
that is where I started, but it didn't really make sense to me (first timer). though it is 6am, so I might have better luck when I wake up.

Configuring makefiles and using commands etc, not sure what they are, where they are or where I enter these commands. Starting to get the grasp of it.

I have used TribalIDE lots to do scripting in T2 and compiling with it, was confusing to set up but It made sense once I had done it properly...

Compiling Torque exe is a way bigger though, lots of files and weird stuff to do before it works.

make -f mk/configure.mk OS=WIN32 COMPILER=GCC2 BUILD=DEBUG
, where does this go in dev-c++ ? (ooh just found the box, but still got error "no such file").
#5
09/18/2002 (10:19 pm)
I imported a msVC6 project file but it only allows ".dsp" so only Torque Demo.dsp and Torque Lib.dsp looked right.

I imported "Torque Demo.dsp" and it gave a missing file error on ..\engine\platformWIN32\platformAL.h

compiling gave about 60 errors.


Am I supposed to manually add all the files from the engine DIR to the project? or some other folder?

I just want to compile the .exe
then I want to add in some example code like Melvs water.