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Getting Started

by Jerry Fike · in Technical Issues · 02/11/2008 (11:37 am) · 2 replies

Hi, new here and need some help getting started. I purchased TGEA INDIE. My C++ background is on UNIX workstations, so I'm having problems with the usage and "lingo" concerning PC compilers.

I have Visual Studio C++ 2005 and 2008 Express editions. Which one would be best to use with TGEA or is there a better solution, even if it needs to be purchased (I'd rather not spend the money now, if I don't have to)?

I though I saw a "getting started -- compiling TGEA" but I can't find that reference. What I find takes me to the Torque Shader Engine and mentions downloading DirectX9 Oct. 2004, etc.

Anyway, I was surprised there wasn't a little more explicit documentation -- I get the feeling a lot is assumed that one used TGE before? Or I'm not looking in the right place.

So any help or pushes in the right direction would be appreciated.

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#1
02/11/2008 (12:42 pm)
Just follow the set up instructions on TDN and you'll be just fine. You can use either 2005 or 2008, but I don't know if there's any setup difference with 2008 as I haven't used it myself.

Those instructions say to use the Oct 2006 SDK, but you could probably use the latest one, I don't think the instructions have been updated in a while. Oh, and if you find something referring to Torque Shader Engine (TSE), don't worry, that used to be the name for TGEA.
#2
02/11/2008 (1:09 pm)
Thanks! I remember seeing that, now that you pointed it out.