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Compiles...crashes

by Sven Roepke · in Torque Game Engine · 09/17/2002 (11:12 pm) · 1 replies

Someone please help me. I first tried the Torque engine in MSVS .NET and I had numerous compile errors, etc. but the demo apparently compiled OK. However, when I ran the demo exe it simply gave me a GPF. So, I reverted back to MSVS 6 (along with service pack 5 and registry entries) and it compiled fine but the demo exe crashed just the same. Trying to figure out what happened, the only thing I could reference that might have killed it was strlen.asm. That doesn't make much sense though, so if anyone has any clue what is going on or any suggestions, please reply.

Thanks.

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#1
09/18/2002 (2:50 pm)
Well, I figured it out. OpenAL was killing it. So, I commented out the OpenAL initialization in common/main.cs
and the demo loads. However, I'll definately want sound. Anyone have any ides? I have a SBLive! Value sound card, the lastest Creative drivers, and OpenAL runtime from Creative.