Game Development Community

Getting an Executable for Starter.fps

by Fredulus Ripplinger · in Torque Game Engine · 02/10/2008 (11:42 am) · 6 replies

Ok, I've made about 4 threads and none have got me any help. This time I'll approach the problem differently, yet again. How do I get an executable file for starter.fps from XCode? And don't say "click build", that just gives me a bunch of .o, .pbxtree, and a plethora of other files. So how do I freaking get it to work? I'm on XCode 2.0.
Woopsy, I'm on XCode 3.0.

#1
02/10/2008 (12:29 pm)
"So how do I freaking get it to work?"

Wow, I wonder why you haven't gotten any help :-/

I'm not a mac guy, but I'm pretty sure building it does produce the executable file (along with said plethora of other files). Perhaps you don't know where its output directory is?

By the way, you aren't compiling an executable file for starter.fps. starter.fps is a script modification of your TGE engine. Your executable and the scripts are modular and separate.
#2
02/10/2008 (1:10 pm)
Ok, here's the story: I'm trying to get aiGuard to work, but I think my problem is when I'm supposed to recompile. I do, but it says "Copy your new executable file blablablabla..." and I'm sure there's no executable in the build folder. Now whenever I try and start a mission on starter.fps, it will crash. So whada I do?
#3
02/10/2008 (1:17 pm)
I never got the aiGuard resource working on mac.
You have to make sure you add the new files to the proper folder before compiling.
The exe will be placed in your example folder.
#4
02/10/2008 (1:31 pm)
I'm not getting any exe's in my example folder. Dangit. I feel like stabbing myself. So exactly how do you compile? Just click build? I've added in the files, but nothing will work.
#5
02/10/2008 (2:46 pm)
After you compile, there should be an html page in the compilers output folder.
Gahh, I hate macs. Not really, but I hate trying to locate something on it. I don't know where the output file is that tells you what went wrong with your compile. Mabe running xcode again and watching the output to see if you can find the error.
#6
02/10/2008 (2:52 pm)
I'm pretty sure there wasn't an error. GAH!