TGB - Which version should I buy?
by Mike Moore · in General Discussion · 02/06/2008 (12:01 pm) · 8 replies
Hello,
I'm not sure if this is the correct forum to be posting in and I apologize in advance if it isn't.
I'm seriously thinking of buying TGB (in fact I know I'm going to buy it, no point fooling myself), but I would like advice on which version to go for, the standard or Pro version (it will be the Indie version) and if my assumptions are correct.
I'm an ex-game industry artist wanting to create a couple of simple casual games to sell (unique match 3 style game and a word puzzle game), so I know how much work goes into even the most simplest games.
I can program in basic to an average level, so should be able to get my head around basic scripting, I definitely wont be doing any C++ coding.
I don't expect to be able to program the games fully myself (not to a commercial level at any rate) so there will be another coder involved, so I'm hoping I could create in game cut scenes using scripting, which would allow the coder to stick in the main game saving him time and allowing for greater quality animations. Is this easy enough to do and would it still be compatible if I was using the standard version while he was using the PRO version?
Am I okay to install TGB when I buy it on two machines (desk top and laptop) using just the one license for when I'm away from home?
How hard is it to port the code from PC to MAC ?
Finally am I right in thinking that they are in fact two different forums for TGB? A standard forum and another forum for Pro users? This would be quite important to me as, been a novice, I've no doubt I'll be asking lots of stupid questions at first and I wouldn't want to limit myself to a limited audience (if you know what I mean).
Sorry for the long list of questions, but I couldn't see a F.A.Q. that covered these questions.
Thanks you in advance for any help you can give me.
Regards,
Mike Moore.
I'm not sure if this is the correct forum to be posting in and I apologize in advance if it isn't.
I'm seriously thinking of buying TGB (in fact I know I'm going to buy it, no point fooling myself), but I would like advice on which version to go for, the standard or Pro version (it will be the Indie version) and if my assumptions are correct.
I'm an ex-game industry artist wanting to create a couple of simple casual games to sell (unique match 3 style game and a word puzzle game), so I know how much work goes into even the most simplest games.
I can program in basic to an average level, so should be able to get my head around basic scripting, I definitely wont be doing any C++ coding.
I don't expect to be able to program the games fully myself (not to a commercial level at any rate) so there will be another coder involved, so I'm hoping I could create in game cut scenes using scripting, which would allow the coder to stick in the main game saving him time and allowing for greater quality animations. Is this easy enough to do and would it still be compatible if I was using the standard version while he was using the PRO version?
Am I okay to install TGB when I buy it on two machines (desk top and laptop) using just the one license for when I'm away from home?
How hard is it to port the code from PC to MAC ?
Finally am I right in thinking that they are in fact two different forums for TGB? A standard forum and another forum for Pro users? This would be quite important to me as, been a novice, I've no doubt I'll be asking lots of stupid questions at first and I wouldn't want to limit myself to a limited audience (if you know what I mean).
Sorry for the long list of questions, but I couldn't see a F.A.Q. that covered these questions.
Thanks you in advance for any help you can give me.
Regards,
Mike Moore.
#2
We sell indie licenses to TGB on a per-person basis, meaning the license stays with the person. That means both you and your coder will need a copy of it. I recommend you buying TGB Indie, since you'll just be doing scripting, and your coder buying TGB Pro Indie if he's going to be programming in C++.
Because the license is tied to you, you can put it on a desk top and laptop as long as no one else uses it and you're not using both copies at the same time.
There are only two sets of TGB forums: a public forum (which you should already have access to) and a private one. As soon as you buy TGB Indie, you will have access to the private TGB forums. There is no separate forum for TGB Pro users specifically.
Theoretically it sound be straightforward to port from a PC to Mac, but it honestly depends on the size and scope of your game. For example, if you make certain source code changes in C++, it might work on a PC, but not on a MAC.
Thanks, and if you have further questions, let us know!
02/06/2008 (12:32 pm)
Hey, Mike. Glad you're interested in TGB. Here are the answers to your questions.We sell indie licenses to TGB on a per-person basis, meaning the license stays with the person. That means both you and your coder will need a copy of it. I recommend you buying TGB Indie, since you'll just be doing scripting, and your coder buying TGB Pro Indie if he's going to be programming in C++.
Because the license is tied to you, you can put it on a desk top and laptop as long as no one else uses it and you're not using both copies at the same time.
There are only two sets of TGB forums: a public forum (which you should already have access to) and a private one. As soon as you buy TGB Indie, you will have access to the private TGB forums. There is no separate forum for TGB Pro users specifically.
Theoretically it sound be straightforward to port from a PC to Mac, but it honestly depends on the size and scope of your game. For example, if you make certain source code changes in C++, it might work on a PC, but not on a MAC.
Thanks, and if you have further questions, let us know!
#3
02/06/2008 (12:32 pm)
I should have known David would beat me to it! ^_^
#4
02/07/2008 (12:57 am)
Thanks for the quick reply. I'll get the order in now.
#5
Its a really kool little yellow 3D character jumping on 2D platforms, this is the type of style i am trying to achieve. I think he uses Torque X platform Starter Kit, my question is would i be able to create this type of result in TGB 2D Pro???? If not can i buy the Torque X platform starter kit and use its art assets in TGB 2D pro?
Thank you for your help.
A-jay
03/06/2008 (12:07 pm)
Hi Everyone!! I am planning to buy TGB 2D Pro, i have seen some great game making example on YouTube and was wondering if i could achieve the same result as that, (Please Click on link to see the example http://www.youtube.com/watch?v=D78WXDvkPgE) Its a really kool little yellow 3D character jumping on 2D platforms, this is the type of style i am trying to achieve. I think he uses Torque X platform Starter Kit, my question is would i be able to create this type of result in TGB 2D Pro???? If not can i buy the Torque X platform starter kit and use its art assets in TGB 2D pro?
Thank you for your help.
A-jay
#7
Thanks
A_jay
03/06/2008 (3:18 pm)
Thanks, by the way is there a forum here where any1 discusses about Torque 3d advanced Engine and Unity 3D???? I heard a lot of people say Unity 3D is a very neat engine?? Just want to find out more.Thanks
A_jay
#8
Unity is a very nice engine with a helpful community.
03/11/2008 (7:16 am)
There a number of Unity and TGEA and other engine discussions on this board.Unity is a very nice engine with a helpful community.
Employee David Montgomery-Blake
David MontgomeryBlake
From the statement:
I would not recommend the pro version as it is the C++ source code to the engine. You have everything else with the regular version.
You can install it on as many machines as you need since the license is tied to you, not the machine. The other coder, however, would have to have their own license.
If you are doing scripting-only work, then it is extremely simple to go from PC to Mac or back. With source changes, it depends on whether you add in any platform dependent code to the C++ side.
When you purchase the engine, you will get access to the private forums and see a lot of sharing going on. The TGB forums are quite active so you shouldn't have too much trouble getting your questions answered!