TGB 1.7.1 collision Polygon List
by Carpenter Software · in Torque Game Builder · 02/05/2008 (3:24 pm) · 7 replies
Weird? After I set up the collision polygon list in the TGB 1.7.1 editor. Then I play the game for testing. I notice there is something wrong as objects collide. I go back the check the collision polygon list and all the objects collision polygon list are offset to the upper left from the image (about half the image's length)?
Carpenter Software
Carpenter Software
#2
Yes - I quit the program. Then I deleted the the list from the level. Rebooted the software. Went to the editor to do the collision polygon list again. Played the game and it happen again. Quit the game. Went back to the editor. Again they (polygons) were offset to the upper left from the image. Also I should mention that the bounding box was also at the same offset. There were times I would see two bounding boxes if I screwed around with the different options.
Carpenter Software
02/05/2008 (5:16 pm)
HelloYes - I quit the program. Then I deleted the the list from the level. Rebooted the software. Went to the editor to do the collision polygon list again. Played the game and it happen again. Quit the game. Went back to the editor. Again they (polygons) were offset to the upper left from the image. Also I should mention that the bounding box was also at the same offset. There were times I would see two bounding boxes if I screwed around with the different options.
Carpenter Software
#3
02/05/2008 (5:24 pm)
I think that this may be a problem that we've fixed for 1.7.2, which should be released soon. Do you have world limits set on your object?
#4
02/05/2008 (5:31 pm)
Yes I have.
#5
02/05/2008 (5:41 pm)
If you set the limit mode to OFF, does the problem go away? If so, it's almost certainly a bug that I've fixed fixed in 1.7.2.
#6
02/05/2008 (5:44 pm)
I am away from the other computer right now but give me about 10 minutes to check.
#7
I'm glad you're working on it.
Carpenter Software
02/05/2008 (5:50 pm)
Wow - you're correct. I turn off the world limit on one of my objects. I set up a new collision polygon list. Run the game. Quit. Then I check the collision polygon list and it is still intact.I'm glad you're working on it.
Carpenter Software
Torque Owner Dan Maruschak