Mmorts
by Lee · in Torque Game Engine · 02/04/2008 (12:58 pm) · 1 replies
How would I go about making one in torque?
I don't own torque yet,I wanted too see if I could make an mmorts in torque first.
Which torque would I need?Could I set up a game like dynasty warriors+dreamlords mix,with torque?
I want people too be able too go down and show there soilders how to fight!
http://i177.photobucket.com/albums/w226/Inzamboo/dynasty-warriors-5-2005092801233823.jpg
-with also the birds eye view,over top of the buildings,too order more troops...
http://i177.photobucket.com/albums/w226/Inzamboo/AoE3.jpg
-and one with the different lands,each land is a different zone players invade each others zones.
http://i177.photobucket.com/albums/w226/Inzamboo/sgalaxy-bigmap.jpg
But what about the webased part...how could I set this part up?
I don't own torque yet,I wanted too see if I could make an mmorts in torque first.
Which torque would I need?Could I set up a game like dynasty warriors+dreamlords mix,with torque?
I want people too be able too go down and show there soilders how to fight!
http://i177.photobucket.com/albums/w226/Inzamboo/dynasty-warriors-5-2005092801233823.jpg
-with also the birds eye view,over top of the buildings,too order more troops...
http://i177.photobucket.com/albums/w226/Inzamboo/AoE3.jpg
-and one with the different lands,each land is a different zone players invade each others zones.
http://i177.photobucket.com/albums/w226/Inzamboo/sgalaxy-bigmap.jpg
But what about the webased part...how could I set this part up?
Associate David Montgomery-Blake
David MontgomeryBlake
Torque, out of the box, does not support persistent worlds or zoning in the way you are thinking. You will have to add that in. Using the [http://www.mmoworkshop.com]MMOWorkshop[/url] kit and AFX will get you started in effects and zoning, though you will have a *LOT* of work to do to get the RTS elements up and running. The RTS kit should work as a starting point for some of it, but you will need to move between various views and control schemes in a manner that will not only be confusing to your development staff, but most likely your players.
It will be a HUGE undertaking in any engine, and one which you need to figure out the various steps to get working so that you can turn it into a manageable project.
I'm not sure what you mean about webased part. There is no web client build into Torque. You can embed a browser in Torque, but most people want to do the opposite.