T3DRigidComponent Bug?
by Tom Eastman (Eastbeast314) · in Torque X 2D · 02/02/2008 (6:38 pm) · 1 replies
I'm not sure if this is a bug because I haven't spent much time with TX, but I'm pretty sure.
The copyTo method of T3DRigidComponent should have the line:
Without it, delegating collisions doesn't work the way I expect it to.
Haven't seen this mentioned though, so it's also possible that I don't understand delegation :)
The copyTo method of T3DRigidComponent should have the line:
obj2.OnCollision = OnCollision;
Without it, delegating collisions doesn't work the way I expect it to.
Haven't seen this mentioned though, so it's also possible that I don't understand delegation :)
Associate Tom Eastman (Eastbeast314)
in GetRandomActiveSpawnPoint.
There should not be a -1 because Next will never return the maxValue.
I'm fairly certain this is why the players never spawn at their second spawn point.