Holes in dts models
by Neil Marshall · in Torque Game Engine · 09/16/2002 (6:01 pm) · 2 replies
Why am I getting holes in my dts objects?

The object is sorted due to alpha transparencies elsewhere in the object, if that makes a difference.

The object is sorted due to alpha transparencies elsewhere in the object, if that makes a difference.
William Finlayson