Game Development Community

Holes in dts models

by Neil Marshall · in Torque Game Engine · 09/16/2002 (6:01 pm) · 2 replies

Why am I getting holes in my dts objects?
www.eightlines.com/neil/holes.jpg
The object is sorted due to alpha transparencies elsewhere in the object, if that makes a difference.

#1
09/16/2002 (6:48 pm)
Perhaps it's directional face culling - try reversing the order of the offending triangle's vertices.
#2
09/16/2002 (7:50 pm)
If you email me the file I can take a look at it.