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Problem rendering custom dts models

by T. Chamill · in Artist Corner · 02/02/2008 (1:40 pm) · 6 replies

Hey all,

I create and export a dts model from blender, following the steps in this tutorial:
http://www.eecs.wsu.edu/~djohnson/dtsExporterGuide/.

It exports fine, and loads into TX fine as well, however, when torque goes to render it, I get an
IndexOutOfRangeException. I'm reasonably certain this isn't a code problem, as I can load and display the dts
models that come with the TX 3D fps demo just fine.

Versions:
Blender 2.45
Blender dts exporter 0.952
Python 2.5.1
TX 3D 1.5

Any help is appreciated, thanks.

#1
02/02/2008 (3:12 pm)
I couldn't find TX 3D, do you have a link?

So this is in TGE or TGEA? What is the poly count of the model your trying to render?
#2
02/03/2008 (9:04 am)
Thanks for the reply Edward, here's a link to it: www.garagegames.com/products/124/

I don't know how to check the polygon count in Blender, but the model is a cone, created using add -> mesh -> cone, with the default number of verticies (32) etc., so I can't imagine it being very high.
#3
02/04/2008 (9:38 am)
...
#4
02/04/2008 (11:09 am)
Joseph,

I'll download the TGE demo and see if I can get the model to load in that. I'll also send you a copy of the model so you can look at it, thanks for the offer.
#5
02/04/2008 (11:41 am)
...
#6
02/15/2008 (11:32 am)
Sorry it took so long to get back to you.

Changing the geometry types had no effect on the problem, but by adding a texture to the object I was
able to load / display it just fine.

Thanks for all your help.