Problem rendering custom dts models
by T. Chamill · in Artist Corner · 02/02/2008 (1:40 pm) · 6 replies
Hey all,
I create and export a dts model from blender, following the steps in this tutorial:
http://www.eecs.wsu.edu/~djohnson/dtsExporterGuide/.
It exports fine, and loads into TX fine as well, however, when torque goes to render it, I get an
IndexOutOfRangeException. I'm reasonably certain this isn't a code problem, as I can load and display the dts
models that come with the TX 3D fps demo just fine.
Versions:
Blender 2.45
Blender dts exporter 0.952
Python 2.5.1
TX 3D 1.5
Any help is appreciated, thanks.
I create and export a dts model from blender, following the steps in this tutorial:
http://www.eecs.wsu.edu/~djohnson/dtsExporterGuide/.
It exports fine, and loads into TX fine as well, however, when torque goes to render it, I get an
IndexOutOfRangeException. I'm reasonably certain this isn't a code problem, as I can load and display the dts
models that come with the TX 3D fps demo just fine.
Versions:
Blender 2.45
Blender dts exporter 0.952
Python 2.5.1
TX 3D 1.5
Any help is appreciated, thanks.
#2
I don't know how to check the polygon count in Blender, but the model is a cone, created using add -> mesh -> cone, with the default number of verticies (32) etc., so I can't imagine it being very high.
02/03/2008 (9:04 am)
Thanks for the reply Edward, here's a link to it: www.garagegames.com/products/124/I don't know how to check the polygon count in Blender, but the model is a cone, created using add -> mesh -> cone, with the default number of verticies (32) etc., so I can't imagine it being very high.
#3
02/04/2008 (9:38 am)
...
#4
I'll download the TGE demo and see if I can get the model to load in that. I'll also send you a copy of the model so you can look at it, thanks for the offer.
02/04/2008 (11:09 am)
Joseph,I'll download the TGE demo and see if I can get the model to load in that. I'll also send you a copy of the model so you can look at it, thanks for the offer.
#5
02/04/2008 (11:41 am)
...
#6
Changing the geometry types had no effect on the problem, but by adding a texture to the object I was
able to load / display it just fine.
Thanks for all your help.
02/15/2008 (11:32 am)
Sorry it took so long to get back to you.Changing the geometry types had no effect on the problem, but by adding a texture to the object I was
able to load / display it just fine.
Thanks for all your help.
Torque Owner Edward Smith
Silencersoft
So this is in TGE or TGEA? What is the poly count of the model your trying to render?