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Make a DIF fil for TGA 1.2

by Henrik Thide · in Constructor · 02/02/2008 (12:25 pm) · 4 replies

Hej
Howe to make a DIF fil for TGA 1.2 in Torgue Constructor ? not map2dif plus it is for TGA 1.5 .

Thanks

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  • #1
    02/04/2008 (8:02 am)
    Try exporting as a legacy DIF first of all. If that does not work, then use the Map2Dif or Map2Dif plus that was included with that version of TGEA.
    #2
    02/07/2008 (6:23 am)
    It dont work, I has tryed both export as DIF, export as legacy DIF,export as legacy TGEA DIF
    but not of this is not working.
    I can make a DIF with Map2Dif and it work in Torgue 1.5, so it is ok.
    But I will have the DIF into Torgue 1.2?
    #3
    02/07/2008 (7:26 am)
    Please explain what you mean by "it don't work".
    #4
    02/07/2008 (8:33 am)
    Okay, let's also clear up some version questions that I have.

    What version are you using? Are you using the Torque Game Engine (TGE) 1.2? If so, you will have to make sure that you use the map2dif that ships with that engine. I'm not sure, but I think Map2Dif_Plus was first working with 1.3. You will also have to make sure that you maps are valve220 compliant for that version of map2dif. If you have any questions about compliance, then open you map in Quark and export as a Half-Life map.

    Are you using the Torque Game Engine Advanced version 1.02? If so, you should be able to use legacy map2dif for TGEA. If you are using 1.03 (or TGE 1.5), then you should be able to just export to DIF.

    What errors are you getting when you export?