Game Development Community

TGEA Mouse Controlled player problem

by Ariel Decena · in Torque Game Engine Advanced · 02/01/2008 (3:06 am) · 4 replies

I tried to port this resource to TGEA
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645

I also removed the (!move) condition on the Player::processTick module

Now the problem is that when I click the terrain the movement is so erratic,
its like pitch and yaw are alternating and the moving seems to be going here and there.
However when I toggle freelook , the movement , rotation are a-okey.

Is there anybody successfully port this to TGEA?

thanks...

#1
02/03/2008 (4:57 pm)
Oh well there are other ways to skin a cat...
#2
02/04/2008 (3:42 am)
Took me days to finally get these object selection,adv camera, mouse control player
to work. Now my problem is this jerky movement in setmovedestination, I already
applied aiplayer animation fix but nothing happens.

Any torque guru there got an idea?
or torque is really just an old engine?
#3
02/04/2008 (9:15 pm)
Darn, I ended up creating my own setmovedestination routine..
anyway it works the way I want it to be
#4
01/15/2009 (5:46 am)
Hi Ariel, could you post your (complete) solution here?
I tried to port the original resource, but i'm going crazy!
thanks in advance :)