TGEA Mouse Controlled player problem
by Ariel Decena · in Torque Game Engine Advanced · 02/01/2008 (3:06 am) · 4 replies
I tried to port this resource to TGEA
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645
I also removed the (!move) condition on the Player::processTick module
Now the problem is that when I click the terrain the movement is so erratic,
its like pitch and yaw are alternating and the moving seems to be going here and there.
However when I toggle freelook , the movement , rotation are a-okey.
Is there anybody successfully port this to TGEA?
thanks...
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645
I also removed the (!move) condition on the Player::processTick module
Now the problem is that when I click the terrain the movement is so erratic,
its like pitch and yaw are alternating and the moving seems to be going here and there.
However when I toggle freelook , the movement , rotation are a-okey.
Is there anybody successfully port this to TGEA?
thanks...
#2
to work. Now my problem is this jerky movement in setmovedestination, I already
applied aiplayer animation fix but nothing happens.
Any torque guru there got an idea?
or torque is really just an old engine?
02/04/2008 (3:42 am)
Took me days to finally get these object selection,adv camera, mouse control playerto work. Now my problem is this jerky movement in setmovedestination, I already
applied aiplayer animation fix but nothing happens.
Any torque guru there got an idea?
or torque is really just an old engine?
#3
anyway it works the way I want it to be
02/04/2008 (9:15 pm)
Darn, I ended up creating my own setmovedestination routine..anyway it works the way I want it to be
#4
I tried to port the original resource, but i'm going crazy!
thanks in advance :)
01/15/2009 (5:46 am)
Hi Ariel, could you post your (complete) solution here?I tried to port the original resource, but i'm going crazy!
thanks in advance :)
Torque Owner Ariel Decena