Game Development Community

Popping / crackling sound

by Aaron K Murray · in Technical Issues · 01/30/2008 (10:16 am) · 4 replies

On some machines, the audio playback in my game has a popping / crackling sound to it. Is there some common cause or fix for this?

#1
01/30/2008 (12:36 pm)
Usually, when this is an issue I've seen a couple of recommendations:

1) have them update their audio drivers.
2) update the version of OpenAL that you're compiling into TGE.
3) both.
#2
01/30/2008 (2:17 pm)
Thanks David.

I don't have the source for TGB - is it possible to replace some dlls or does it actually require a rebuild?
#3
04/17/2008 (11:22 am)
Probably some "fast" volume changes? like:

* stopping the sound while it plays
* setting volume from 1 to 0.3 or something like that

.. if you do so, try to use micofades.. a very fast fade from current to target volume (0 if shall be stopped and alxStop() afterwards)
#4
04/29/2008 (3:37 pm)
Hello,

I had this happen earlier with a game demo I was checking out. Even though the demo had the openal dll, I downloaded the regular installer from OpenAL and that driver fixed the issue. I've had this numberous times in the past with OpenAL and Fmod so it seems to happen more for Sound blaster cards in general. Just my opinion so I could very well be wrong.

Chris