Popping / crackling sound
by Aaron K Murray · in Technical Issues · 01/30/2008 (10:16 am) · 4 replies
On some machines, the audio playback in my game has a popping / crackling sound to it. Is there some common cause or fix for this?
#2
I don't have the source for TGB - is it possible to replace some dlls or does it actually require a rebuild?
01/30/2008 (2:17 pm)
Thanks David. I don't have the source for TGB - is it possible to replace some dlls or does it actually require a rebuild?
#3
* stopping the sound while it plays
* setting volume from 1 to 0.3 or something like that
.. if you do so, try to use micofades.. a very fast fade from current to target volume (0 if shall be stopped and alxStop() afterwards)
04/17/2008 (11:22 am)
Probably some "fast" volume changes? like:* stopping the sound while it plays
* setting volume from 1 to 0.3 or something like that
.. if you do so, try to use micofades.. a very fast fade from current to target volume (0 if shall be stopped and alxStop() afterwards)
#4
I had this happen earlier with a game demo I was checking out. Even though the demo had the openal dll, I downloaded the regular installer from OpenAL and that driver fixed the issue. I've had this numberous times in the past with OpenAL and Fmod so it seems to happen more for Sound blaster cards in general. Just my opinion so I could very well be wrong.
Chris
04/29/2008 (3:37 pm)
Hello,I had this happen earlier with a game demo I was checking out. Even though the demo had the openal dll, I downloaded the regular installer from OpenAL and that driver fixed the issue. I've had this numberous times in the past with OpenAL and Fmod so it seems to happen more for Sound blaster cards in general. Just my opinion so I could very well be wrong.
Chris
Employee David Montgomery-Blake
David MontgomeryBlake
1) have them update their audio drivers.
2) update the version of OpenAL that you're compiling into TGE.
3) both.