Going solo
by Chris · in Technical Issues · 01/27/2008 (3:10 pm) · 1 replies
Hey guys, so as of now it's me and my lonely self who will be working on the game I'm planning on. I'm just curious, how many of you have successfully created your own game by yourself using either Torque Game Builder or the Torque game engine, and how long did it take you? Do you have a link to the game?
All stories and advice welcome about creating a game in general, thanks!
All stories and advice welcome about creating a game in general, thanks!
Torque Owner Kevin Summers
the entire time. It's not an easy path. You have to have at least "some" talent with making
art and models, or enough money to buy some from the many talented artists out there.
I'm hoping to have something ready for closed beta in a couple of months. With open beta
happening about a month or two after that. Final release should be sometime this summer.
The many skills I would say are required to go it alone are,
- 3D modeling
- 2D texture art
- Better than novice ability at C++
- Scripting (if you know C++ the scripting comes fairly easy)
- Organization and the ability to make yourself follow a schedule
One key element that I've found is making sure you have a clear picture in your mind (and on paper)
of what kind of game you want to make. Start with the broad strokes like, will it be RPG? or FPS? Don't
worry about the little finite details while you're building the levels in the beginning. Prototype a working
model of your gameplay, then fill in the fancy artwork and details after you've got it working. It's a lot
easier to clean up mistakes on something you've only spent an hour doing, then on something you've
been working on for a week.
How long it will take depends on many factors. The type of game, how good a programmer you are,
how much time you have to devote to the project, and how far into the details you want to go before
you decide that it's finished.
This is by no means a complete list, but just what came off the top of my head.