Game Development Community

A question of Clarity (Fonts)

by Mikael Pettersson · in General Discussion · 01/24/2008 (11:46 pm) · 2 replies

Right... So when you make a font you make them as TrueType. But when you use them in Torque ... you need them in Unicode (*.uft).

My question is ... How to i convert/create a UFT font for use in Torque, from scratch or using an existing TrueType font? Iv done a Google search ... site searched ... looking in the resource DB ... all i can find is a articel on TDN about Unicode ... but thats more the technical aspects of unicode. It doesn't even start to explain how to make a UFT font.

#1
01/25/2008 (3:14 am)
I was under the impression that it automatically converted fonts in your system from whatever they originally were (could be TTF, or some other OS specific type).

My evidence for this: Until just recently, I did not have Lucida Console on my Mac. I installed it from a TTF, and ran a torque demo which used that font (GPGT demo). Although I hadn't looked before reading your post, I can see that the date on the file is approximately when I ran the demo.

Not conclusive, I know, but it makes sense, especially when you assume that the file is a font cache only, then read this section of the article you mentioned:
tdn.garagegames.com/wiki/TorqueUnicode#Caching.2C_.gft_.2F_.uft

Hope I helped. :o)

Jonathan
#2
01/25/2008 (8:05 pm)
Ok .. os all i need to do is name a font on my computer .. and it will automaticly go and get it?