TNL Torque X and C
by Chris Sampson · in Torque Game Engine · 01/24/2008 (12:23 pm) · 5 replies
I know this is probably a really stupid question but are there any TNL .Net libraries, as I would like to use it in a game I am developing in c# and TorqueX?
#2
01/25/2008 (1:03 am)
Thx. So does anyone know what I can use to enable online multiplayer functionality to my TorqueX game??? (Hopefully not just Microsoft Live)
#3
01/25/2008 (10:18 am)
If you are only planning on Windows distribution, then you can look at the .Net network frameworks.
#4
01/26/2008 (1:24 am)
Thx. Are they fast enough for what I want?
#5
01/28/2008 (9:30 am)
They should be. You'll most likely be refactoring your game logic and rendering to fit the networked requirements rather than dealing with network speed issues. Especially if you want physics...
Associate David Montgomery-Blake
David MontgomeryBlake