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TNL Torque X and C

by Chris Sampson · in Torque Game Engine · 01/24/2008 (12:23 pm) · 5 replies

I know this is probably a really stupid question but are there any TNL .Net libraries, as I would like to use it in a game I am developing in c# and TorqueX?

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#1
01/24/2008 (1:39 pm)
Nope. TNL is unmanaged C++.
#2
01/25/2008 (1:03 am)
Thx. So does anyone know what I can use to enable online multiplayer functionality to my TorqueX game??? (Hopefully not just Microsoft Live)
#3
01/25/2008 (10:18 am)
If you are only planning on Windows distribution, then you can look at the .Net network frameworks.
#4
01/26/2008 (1:24 am)
Thx. Are they fast enough for what I want?
#5
01/28/2008 (9:30 am)
They should be. You'll most likely be refactoring your game logic and rendering to fit the networked requirements rather than dealing with network speed issues. Especially if you want physics...