Game Development Community

Vertex missing weight...

by Russell Fincher · in Artist Corner · 01/22/2008 (9:25 am) · 2 replies

I'm getting an error when I export that a certain vertex has no weight data for a particular LOD. In my case, it's vertex 864. But the LOD in question only has 780 vertices. So needless to say hunting down vertex 864 in the weight table is impossible.

Any ideas how to remedy this?

About the author

Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.


#1
01/22/2008 (11:27 am)
Bah. Did a little more searching and found an old post that covers my problem thoroughly. Here it is, for anyone that finds this thread.
#2
01/22/2008 (11:59 am)
Just to add to that, the number in that error message really has nothing to do with the vertex number in max. I haven't looked into it, but my guess is that the exporter creates various duplicated vertices. Pretty much whenever you have two faces that don't share the EXACT same vertex that vertex will be "split".

When I say exact I mean it, it has to have the same position (it always has this though), same normal (if you use smooth groups to create sharp lines vertices will be split) and same UV coords.

As said in that thread though, don't delete bones from the skin list, and just move the root bone around to see if you have any vertices that get left behind.