Yet Another Dilligent Newbie
by Eric Bahr · in General Discussion · 01/20/2008 (8:57 pm) · 4 replies
Dear Garage Game Community,
I am a very inexperienced programmer who has always been interested in the pioneering application of games as a story-tool. After experiencing with various ideas off and on for a number of years and was really happy to discover the Torque Game Builder.
However, I've found it found it increasingly frustrating to navigate the documentation on my own so I turn to the community for a good start.
My final intention is to create a simple dialogue trigger system so that I can make a basic RPG like a SNES game. Here is what my current plan is:
---
Go through some more tutorials. Which ones, I don't really know.
Spend some time to really understand the GUI system (whose tutorial doesn't seem to match up with the engine the last time I checked).
Create some basic projects. Look through some more public sources like behaviors for this.
---
The problem is that the documentation is scattered. Some of it doesn't work. Some of the tutorials have some gaping holes. The art is missing or the instructions aren't designed for the current engine. The conventional suggestions in the documentation just don't seem to work completly.
How can I get more involved in the community? Which parts of the engine can be built upon with trial and error and which ones need outside instruction? Is the Torque Game Engine book a good guide for the Torque Game Builder?
Any assistance whatsoever would be appreciated.
May the wind be always at your back,
-Eric
I am a very inexperienced programmer who has always been interested in the pioneering application of games as a story-tool. After experiencing with various ideas off and on for a number of years and was really happy to discover the Torque Game Builder.
However, I've found it found it increasingly frustrating to navigate the documentation on my own so I turn to the community for a good start.
My final intention is to create a simple dialogue trigger system so that I can make a basic RPG like a SNES game. Here is what my current plan is:
---
Go through some more tutorials. Which ones, I don't really know.
Spend some time to really understand the GUI system (whose tutorial doesn't seem to match up with the engine the last time I checked).
Create some basic projects. Look through some more public sources like behaviors for this.
---
The problem is that the documentation is scattered. Some of it doesn't work. Some of the tutorials have some gaping holes. The art is missing or the instructions aren't designed for the current engine. The conventional suggestions in the documentation just don't seem to work completly.
How can I get more involved in the community? Which parts of the engine can be built upon with trial and error and which ones need outside instruction? Is the Torque Game Engine book a good guide for the Torque Game Builder?
Any assistance whatsoever would be appreciated.
May the wind be always at your back,
-Eric
About the author
#2
Note it doesn't cover the C++ side, nor multi-player aspects,
but i don't know of any book which does.
01/21/2008 (12:08 pm)
The Programmer's Guide to the Torque Game Engine is a great book for both starting programmers and experienced programmers who want to dive in to TGE scripting.Note it doesn't cover the C++ side, nor multi-player aspects,
but i don't know of any book which does.
#3
And I promise you that I've looked at the Documentation, but are there specific things that I should do? Is it imperitive to go through all of the tutorials? It seems like some of the tutorials have been discontinued. There used to be a Shooter Tutorial and a Strategy Tutorial that are difficult to find now.
Basically the documentation just seems so very scattered.
I'm also asking for some pointers towards some specific goals. First, where can I find resources? The resources page gives me some help with fonts.
For creating a dialogue system, is it best to go through the GUI programming?
I would be grateful for any help. Especially helpful would be a link to threads that address some of my questions. I can't imagine that a forum like this wouldn't have a standard list of threads that address some of the concerns that I have. Remember how newbish I am. There are some twenty or thirty forums to look through and a documentation center whose corridors are always changing, who become less up-to-date with every update to the Engine.
May the wind be always at your back,
-Eric Bahr
01/21/2008 (1:07 pm)
But I'm not working with the TGE. I'm working with the TGB.And I promise you that I've looked at the Documentation, but are there specific things that I should do? Is it imperitive to go through all of the tutorials? It seems like some of the tutorials have been discontinued. There used to be a Shooter Tutorial and a Strategy Tutorial that are difficult to find now.
Basically the documentation just seems so very scattered.
I'm also asking for some pointers towards some specific goals. First, where can I find resources? The resources page gives me some help with fonts.
For creating a dialogue system, is it best to go through the GUI programming?
I would be grateful for any help. Especially helpful would be a link to threads that address some of my questions. I can't imagine that a forum like this wouldn't have a standard list of threads that address some of the concerns that I have. Remember how newbish I am. There are some twenty or thirty forums to look through and a documentation center whose corridors are always changing, who become less up-to-date with every update to the Engine.
May the wind be always at your back,
-Eric Bahr
#4
If you click forums and then forum subscriptions at the top of the forum list, you can add the TGB forums to your subscriptions. You would probably get more help there than in a general portion of the site. Of course, the GUI portion of TGB is the same as TGE but with some advanced features and finessing. But for the basics, it's a great place to start.
01/22/2008 (7:40 am)
GUI programming would be the easiest way to go since it supports Unicode, making it possible to create foreign language versions of your games without a huge headache (or as huge a headache).If you click forums and then forum subscriptions at the top of the forum list, you can add the TGB forums to your subscriptions. You would probably get more help there than in a general portion of the site. Of course, the GUI portion of TGB is the same as TGE but with some advanced features and finessing. But for the basics, it's a great place to start.
Associate David Montgomery-Blake
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