Game Development Community

Using Current DirectX in Compile

by Shon Gale · in Torque Game Engine · 01/20/2008 (5:31 pm) · 5 replies

I would like to know how one replaces the directx8 in the lib directory in TGE to the current DirectX (9.0c) from the November 2007 DirectX SDK.
Any help is greatly appreciated!

#1
01/21/2008 (11:51 am)
This patch should get you started. I don't know which SDK it used, though.

EDIT: That should be of the 9.0c sdk.
#2
01/21/2008 (12:23 pm)
I appreciate your reply. This give me something to sink my teeth into. Of course my problem would be solved if TGEA did OpenGL, they have shaders too!!!
#3
01/21/2008 (1:40 pm)
Not "shaders too". TGEA is pure shader, there is no support for non shader mode and hardware like intel GMA 900 will not run it as all as mixed / software vertex processing is by far to slow (-> performance reduction on 1% to 0.01%)
#4
01/22/2008 (7:50 am)
The next release of TGEA will have fixed-function support, but the current release does not. Check out Matt's blog for more information.
#5
01/22/2008 (8:10 am)
Yes I saw that one with the DX8 driver ... its a way to get a non shader driven DX9 driver in it on a more stable scale than just redirecting the shader stuff within the current graphics layer.